Move a gantry
A gantry is a Cartesian robot: three linear axes, no joint-angle to pose conversion to do. Most gantry motion is a direct axis command and nothing more. But if the gantry shares its workspace with obstacles, carries a payload that must avoid something, or moves alongside another machine, the motion service plans a collision-aware path the same way it does for an arm. This guide covers both.
Direct axis control
Use the gantry component API for simple, direct movements.
from viam.components.gantry import Gantry
gantry = Gantry.from_robot(machine, "my-gantry")
# Read current position (mm for each axis)
positions = await gantry.get_position()
print(f"Current positions: {positions}")
# Read axis lengths
lengths = await gantry.get_lengths()
print(f"Axis lengths: {lengths}")
# Move to a specific position (speeds are required, one per axis, in mm/s)
await gantry.move_to_position(
positions=[200, 300, 100],
speeds=[100, 100, 100],
)
import "go.viam.com/rdk/components/gantry"
myGantry, err := gantry.FromProvider(machine, "my-gantry")
if err != nil {
logger.Fatal(err)
}
positions, err := myGantry.Position(ctx, nil)
if err != nil {
logger.Fatal(err)
}
fmt.Printf("Current positions: %v\n", positions)
lengths, err := myGantry.Lengths(ctx, nil)
if err != nil {
logger.Fatal(err)
}
fmt.Printf("Axis lengths: %v\n", lengths)
// Speeds are required, one per axis, in mm/s.
err = myGantry.MoveToPosition(
ctx,
[]float64{200, 300, 100},
[]float64{100, 100, 100},
nil,
)
if err != nil {
logger.Fatal(err)
}
Motion-service planning
The motion service treats a gantry the same way it treats an arm: you pass a
target pose and a WorldState, and it returns a collision-free path. Use it
when the gantry has obstacles to avoid, when you want to compose a gantry move
with other components, or when you want the same planning API across every
machine in your fleet.
from viam.services.motion import MotionClient
from viam.proto.common import PoseInFrame, Pose
motion_service = MotionClient.from_robot(machine, "builtin")
destination = PoseInFrame(
reference_frame="world",
pose=Pose(x=200, y=300, z=100, o_x=0, o_y=0, o_z=1, theta=0)
)
await motion_service.move(
component_name="my-gantry",
destination=destination,
)
destination := referenceframe.NewPoseInFrame("world",
spatialmath.NewPose(
r3.Vector{X: 200, Y: 300, Z: 100},
&spatialmath.OrientationVectorDegrees{OX: 0, OY: 0, OZ: 1, Theta: 0},
))
_, err = motionService.Move(ctx, motion.MoveReq{
ComponentName: "my-gantry",
Destination: destination,
})
What’s next
- Move Arm to Pose: similar workflow for robot arms.
- Define Obstacles: add obstacle geometry for collision avoidance.
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